Beyond The Mountains
Year
2026
Tools
Blender
Unreal Engine
ZBrush
Adobe Substance 3D Painter
Final Cut Pro
Info
This project started by modeling a concept art of two axes I found on the internet. I wanted to improve my skills at modeling but also at texturing, focusing on more stylized materials.
After creating the axes I wanted to use them in an environment to check how they will visualize in a world. So I decided to take a step further and create a whole environment.
In the environment world I didn't use the textures I created in the first place in the end, but I used the models for the statue of the knight. Although this seems may I lost my time in some way by texturing some materials I didn't use, I actually learnt a lot about this style and had fun doing it.




